What problem does it solve? Turning a single product or object photo into a lightweight, animation-ready 3D web asset normally requires photogrammetry, depth maps, or manual modeling. This Skill rebuilds the object as a code-only Three.js scene using primitives, keeping the result lightweight, git-diffable, and animation-ready. ## Core Features & Use Cases - 8-pass sculpting pipeline: intake analysis, ObjectSculptSpec (JSON), quality gate, blockout, structural detail, PBR materials, lighting/interaction, and geometry optimization. - Spec-gate-build pattern: validates the JSON spec before building, so malformed proportions or missing parts are caught early. - Visual verification loop: renders the scene in a browser, screenshots it, and compares against the original image with a vision model to drive iterative fixes. - Use Case: You have a product photo and need a lightweight Three.js asset for a web page. The Skill produces an ObjectSculptSpec plus a TypeScript factory returning a THREE.Group with sockets and colliders. ## Quick Start Rebuild the object in this reference image as a procedural Three.js model and verify the render against the original photo.