iap-manager

Design game IAP catalogs with SKUs, price ladders, bundles, and regional pricing.

15|3|Updated Apr 9, 2026
One-click install
npx skills add https://github.com/LazyIsEfficient/agentic-os --skill iap-manager
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: iap-manager
Source: https://github.com/LazyIsEfficient/agentic-os/tree/main/.claude/skills/iap-manager
Command: npx skills add https://github.com/LazyIsEfficient/agentic-os --skill iap-manager

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) and references (resource) components.

What problem does it solve?

The IAP Manager enables teams to design and operate a complete in-app purchase (IAP) catalog for a game, including SKU design, price-tier ladders, bundles, starter packs, battle-pass structures, A/B test plans, and store configuration across App Store, Google Play, Steam DLC, web, and web3, with per-region localization.

Core Features & Use Cases

  • SKU design and catalog planning for launch or live-ops, including segment-aligned SKUs and taggable metadata.
  • Price-tier ladder population and optimization to ensure a balanced ladder across tiers (e.g., $0.99 to $99.99).
  • Bundle and starter pack design with honest value propositions and telemetries to measure performance.
  • A/B price testing planning and storefront configuration for multi-store rollout and regional pricing.
  • Region-aware localization, cross-store readiness, and handoffs to storefront teams.

Quick Start

Outline a catalog plan that defines SKUs, pricing tiers, bundles, regional pricing, and storefront configuration for a new title.

Frequently Asked Questions about iap-manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a game IAP catalog with regional pricing and bundles?▼

Design a game IAP catalog by generating SKU lists, price ladders, bundles, starter packs, and battle pass structures with per-region pricing tables. It applies to new launches, live re-tunes, and regional expansions across App Store, Google Play, Steam, and web3.

What is the best way to structure in-app purchase price tiers from $0.99 to $99.99?▼

The best way to structure in-app purchase price tiers is by populating a balanced price-tier ladder. This ensures balanced progression across tiers from $0.99 to $99.99, aligning SKUs with player segments and taggable metadata for live-ops optimization.

Can I plan A/B price tests for Steam DLC and Google Play storefronts?▼

Yes, you can plan A/B price tests for Steam DLC and Google Play storefronts. It provides A/B price testing planning and storefront configuration for multi-store rollout, outputting a price-test plan and cross-store readiness handoffs.

How do I create starter packs with honest value propositions for mobile games?▼

Create starter packs by designing bundle compositions with honest value propositions and telemetries to measure performance. It outputs bundle specs and compositions integrated into the catalog plan for multi-store rollout.

Does in-app purchase monetization planning work for live ops re-tunes and regional expansions?▼

In-app purchase monetization planning works for live ops re-tunes and regional expansions. It covers SKU design, pricing strategy, and store configuration across App Store, Google Play, Steam, and web3, providing catalog specs and regional price tables.