hytale-networking
CommunityMaster Hytale network packets and client sync.
AuthorMnkyArts
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured approach to building a robust Hytale network protocol, enabling reliable client-server communication and extensible packet handling.
Core Features & Use Cases
- Modular packet architecture: define and register new packets with a clear lifecycle using Packet, PacketRegistry, and SubPacketHandler patterns.
- Reliable client-server synchronization: support bidirectional messaging, world state updates, and UI synchronization between server and clients.
- Extensible protocol & references: built-in packet categories and a framework to add custom packets for game events, inventory, and world interactions.
- Use Case: Implement a custom ServerSetBlock packet and synchronize with a client UI when a block state changes in the world.
Quick Start
Create a new custom packet class implementing Packet, assign a unique ID, implement serialize/deserialize, register it in PacketRegistry, and trigger it from the server to a client to update the UI or game state.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hytale-networking Download link: https://github.com/MnkyArts/hytale-skills/archive/main.zip#hytale-networking Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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