hytale-events

Community

Master Hytale's event system.

AuthorJBurlison
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive documentation and examples for handling various events within the Hytale game engine, enabling developers to create dynamic and responsive plugins.

Core Features & Use Cases

  • Event Handling: Learn to register and manage global, asynchronous, and ECS-based events.
  • Event Categories: Understand IEvent, IAsyncEvent, and EcsEvent for different game occurrences.
  • Use Case: Implement a plugin that triggers a special effect when a player joins the game, cancels a crafting recipe if specific ingredients are used, or logs detailed information when an entity takes damage.

Quick Start

Use the hytale-events skill to register a listener for when a player joins the game.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: hytale-events
Download link: https://github.com/JBurlison/Hytale-Mod-Agent/archive/main.zip#hytale-events

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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