hytale-events
CommunityMaster Hytale's event system.
AuthorJBurlison
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive documentation and examples for handling various events within the Hytale game engine, enabling developers to create dynamic and responsive plugins.
Core Features & Use Cases
- Event Handling: Learn to register and manage global, asynchronous, and ECS-based events.
- Event Categories: Understand
IEvent,IAsyncEvent, andEcsEventfor different game occurrences. - Use Case: Implement a plugin that triggers a special effect when a player joins the game, cancels a crafting recipe if specific ingredients are used, or logs detailed information when an entity takes damage.
Quick Start
Use the hytale-events skill to register a listener for when a player joins the game.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hytale-events Download link: https://github.com/JBurlison/Hytale-Mod-Agent/archive/main.zip#hytale-events Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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