hytale-custom-assets

Create and manage Hytale asset packs with pack.json manifests and standardized folders.

5|Updated Jan 20, 2026
One-click install
npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-custom-assets
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: hytale-custom-assets
Source: https://github.com/MnkyArts/hytale-skills/tree/main/skills/hytale-custom-assets
Command: npx skills add https://github.com/MnkyArts/hytale-skills --skill hytale-custom-assets

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill enables creation and management of Hytale asset packs and individual assets.

Core Features & Use Cases

  • Asset pack scaffolding: Establish server-side and client-side asset structures with pack metadata and standardized folders.
  • Cross-domain asset work: Create, link, and configure models, textures, sounds, and particles for plugin deployments; support asset inheritance and tagging.
  • Real-world use case: Build a complete asset pack for a plugin that includes a server content block type, corresponding textures, and a set of client sounds and particle effects, then load the pack in a running server.

Quick Start

Create a new asset pack directory with a pack.json, set up Server/Content and Client/Textues, Client/Sounds, and optionally Client/Models and Particles. Then reference the pack in your plugin manifest and start loading the assets to verify they are discovered and usable.

Frequently Asked Questions about hytale-custom-assets

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Hytale asset pack for a plugin?▼

Create a Hytale asset pack by scaffolding a new directory with a pack.json manifest, then set up standard Server/Content and Client folders for textures, sounds, and models. This structured layout enables proper asset linking and deployment for plugins.

What folder structure does a Hytale asset pack need?▼

A Hytale asset pack requires a pack.json manifest alongside standardized Server/Content and Client directories. Client folders organize specific assets like Textures, Sounds, Models, and Particles to ensure assets are discovered and loaded correctly.

Can I configure both server-side and client-side assets in one pack?▼

Yes, you can configure both server-side and client-side assets in one pack. The asset pack structure separates Server/Content blocks from Client directories, allowing cross-domain work for models, textures, sounds, and particles.

How do I link textures and sounds to a custom block in Hytale?▼

Link textures and sounds by placing them in the Client/Textures and Client/Sounds folders within your asset pack. Reference the pack in your plugin manifest to load and verify these assets are usable in a running server.

Does this Hytale asset workflow support particle effects?▼

Yes, this asset workflow supports particle effects. You can create and configure particles in the Client directory alongside models, textures, and sounds, enabling complete end-to-end asset ecosystems for plugin deployments.

What is asset inheritance and tagging in Hytale asset packs?▼

Asset inheritance and tagging are mechanisms for managing cross-domain asset work within Hytale packs. They allow you to create, link, and configure models and textures efficiently while maintaining a structured asset-pack layout.