hyperframes-motion

Compose deterministic GSAP animations for HyperFrames video compositions using atomic motion rules and scene blueprints.

136|8|Updated May 9, 2026
One-click install
npx skills add https://github.com/Sma1lboy/rove --skill hyperframes-motion-sma1lboy
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: hyperframes-motion
Source: https://github.com/Sma1lboy/rove/tree/main/.claude/skills/hyperframes-motion
Command: npx skills add https://github.com/Sma1lboy/rove --skill hyperframes-motion-sma1lboy

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires gsap, and includes scripts (resource) and references (resource) components.

What problem does it solve? Authoring frame-accurate, seek-safe animations for HTML-to-video rendering requires coordinating timelines, easings, and runtime APIs without breaking determinism, which is error-prone when done from scratch. ## Core Features & Use Cases - Atomic Motion Rules: Compose 2-4 reusable GSAP recipes (typing, counters, camera zooms, 3D tilts, SVG drawing) on a single paused timeline. - Multi-Phase Blueprints: Load pre-designed scene templates (brand-reveal, social-proof, CTA, comparison) with runnable HTML examples as ground truth. - Runtime Adapters: Look up per-runtime APIs for GSAP, Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, and TypeGPU, all seekable by HyperFrames. - Use Case: When building a product demo scene, load the demo-page-scroll-spotlight blueprint to get a 3D-tilted webpage card that scrolls to a feature section with ASR-synced keyword glow, then audit the choreography with the animation-map script. ## Quick Start Ask the agent to animate a scene by composing two or three motion rules from the rules index on a single paused GSAP timeline.

Frequently Asked Questions about hyperframes-motion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create animations for HyperFrames compositions?▼

Pick 2-4 atomic motion rules from the rules index and compose them on a single paused GSAP timeline registered on window.__timelines. For full scenes matching a template, load a multi-phase blueprint with its runnable HTML example instead.

Which animation library should I use with HyperFrames?▼

GSAP is the default for most motion work, covering timelines, transforms, easing, and stagger. Use Lottie for pre-baked After Effects assets, Three.js for 3D scenes, Anime.js for lightweight tweening, CSS for simple decoration, WAAPI for native keyframes, and TypeGPU for GPU shaders.

Why must HyperFrames animations avoid Math.random and Date.now?▼

HyperFrames renders by seeking a paused timeline frame by frame, so any wall-clock or random source produces non-deterministic output. All motion must be driven by timeline time, with repeating cycles baked into finite yoyo tweens or onUpdate sine functions.

Can I animate width, height, top, or left in a HyperFrames scene?▼

No. Spatial motion must use GSAP transform aliases x, y, scale, and rotation, plus opacity and color for non-spatial tweens. Layout properties like width and top desync during parallel frame sampling and are forbidden by the composition contract.

How do I audit an existing composition's animation choreography?▼

Run the animation-map.mjs script against the composition directory. It reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bounding boxes, and outputs animation-map.json flagging dead zones, stagger inconsistencies, and lifecycle warnings.