hydration-patterns
CommunityHydration strategies for fast interactivity.
AuthorKinfe123
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Hydration patterns explain how server-rendered HTML becomes interactive on the client, helping teams choose when and how to attach JavaScript and initialize state for optimal performance.
Core Features & Use Cases
- Full Hydration: Attach all client interactivity to the entire page.
- Partial/Progressive Hydration: Hydrate critical components first, deferring others.
- Islands Architecture: Isolate interactive components to minimize JS.
- Streaming/Resumability: Leverage streaming SSR or resumable models to reduce initial payload and time to interactive.
- Use Case: You run a content site where the header is static, and the product grid is interactive; islands let you ship JS only for the grid.
Quick Start
Identify a sample page, map interactive parts to a hydration strategy (full, partial, islands, or resumability), and compare impact on Time to Interactive with your framework.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hydration-patterns Download link: https://github.com/Kinfe123/fm-skills/archive/main.zip#hydration-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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