hydration-patterns

Community

Hydration strategies for fast interactivity.

AuthorKinfe123
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Hydration patterns explain how server-rendered HTML becomes interactive on the client, helping teams choose when and how to attach JavaScript and initialize state for optimal performance.

Core Features & Use Cases

  • Full Hydration: Attach all client interactivity to the entire page.
  • Partial/Progressive Hydration: Hydrate critical components first, deferring others.
  • Islands Architecture: Isolate interactive components to minimize JS.
  • Streaming/Resumability: Leverage streaming SSR or resumable models to reduce initial payload and time to interactive.
  • Use Case: You run a content site where the header is static, and the product grid is interactive; islands let you ship JS only for the grid.

Quick Start

Identify a sample page, map interactive parts to a hydration strategy (full, partial, islands, or resumability), and compare impact on Time to Interactive with your framework.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: hydration-patterns
Download link: https://github.com/Kinfe123/fm-skills/archive/main.zip#hydration-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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