hooked-model

Design habit-forming product engagement loops using the four-phase Hook cycle framework.

Updated Apr 29, 2026
One-click install
npx skills add https://github.com/dev-khoi/AURA-conHack-2026 --skill hooked-model-dev-khoi
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: hooked-model
Source: https://github.com/dev-khoi/AURA-conHack-2026/tree/main/.opencode/skills/hooked-model
Command: npx skills add https://github.com/dev-khoi/AURA-conHack-2026 --skill hooked-model-dev-khoi

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Product teams struggle to build features that users return to habitually without relying on expensive external marketing. This Skill provides a structured framework for analyzing and designing engagement loops based on Nir Eyal's Hooked Model. ## Core Features & Use Cases - Hook Cycle Mapping: Analyze your product across the four phases—Trigger, Action, Variable Reward, and Investment—to visualize the complete engagement loop. - Weakness Diagnosis: Score each phase on a 1-5 scale to identify the weakest link limiting retention, then prioritize improvements. - Ethical Evaluation: Apply the manipulation test and ethical spectrum check to ensure engagement design genuinely benefits users. - Use Case: A product manager notices declining retention for a new feature. They use this Skill to map the current hook, discover the variable reward is too predictable, and design a tribe-based reward improvement with an ethical review. ## Quick Start Analyze my product's engagement loop using the Hooked Model and identify which phase of the hook cycle is weakest.

Frequently Asked Questions about hooked-model

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I design a habit-forming product engagement loop?▼

Map your product across the four Hook cycle phases: identify external and internal triggers, define the simplest possible action, create variable rewards (tribe, hunt, or self), and build user investment that increases switching costs. Then score each phase and improve the weakest link first.

What is the Hooked Model by Nir Eyal?▼

The Hooked Model is a four-phase framework for building products users return to habitually. The cycle runs Trigger, Action, Variable Reward, and Investment, where each completed loop strengthens the habit and shifts users from external to internal triggers.

How do I improve user retention with variable rewards?▼

Variable rewards work because unpredictability sustains engagement, unlike predictable rewards that become boring. Use three types: tribe rewards like likes and comments, hunt rewards like new content or deals, and self rewards like progress and mastery.

When should I not use habit-forming design techniques?▼

Avoid hook-based design when the product does not genuinely improve users' lives, when users are the product rather than the customer, or when the design relies on dark patterns. Apply the manipulation test before implementing any engagement loop.

How does the Hooked Model relate to the Fogg Behavior Model?▼

The Fogg Behavior Model (B = MAT) informs the Action phase of the Hook cycle. For habitual behavior, motivation must exist, ability must be high meaning the action is simple, and a trigger must be present.