hdr-tone-mapping

Official

Enhance HDR visuals with filmic tone mapping.

AuthorRosyGameStudio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the issue of clamped highlights and loss of detail in high dynamic range (HDR) scenes by implementing a robust tone mapping pipeline.

Core Features & Use Cases

  • HDR Rendering: Enables rendering to floating-point targets to preserve light intensities above 1.0.
  • Tone Mapping Operators: Integrates Reinhard and ACES filmic tone mapping for realistic color grading.
  • Exposure Control: Allows adjustment of scene brightness before tone mapping.
  • Use Case: Apply this Skill to a game or visualization project where scenes contain bright light sources (e.g., sun, emissive materials) to ensure these highlights retain detail and appear natural, rather than as blown-out white areas.

Quick Start

Integrate the hdr-tone-mapping skill into your SDL GPU project to enable HDR rendering and tone mapping.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: hdr-tone-mapping
Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#hdr-tone-mapping

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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