hdr-tone-mapping
OfficialEnhance HDR visuals with filmic tone mapping.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the issue of clamped highlights and loss of detail in high dynamic range (HDR) scenes by implementing a robust tone mapping pipeline.
Core Features & Use Cases
- HDR Rendering: Enables rendering to floating-point targets to preserve light intensities above 1.0.
- Tone Mapping Operators: Integrates Reinhard and ACES filmic tone mapping for realistic color grading.
- Exposure Control: Allows adjustment of scene brightness before tone mapping.
- Use Case: Apply this Skill to a game or visualization project where scenes contain bright light sources (e.g., sun, emissive materials) to ensure these highlights retain detail and appear natural, rather than as blown-out white areas.
Quick Start
Integrate the hdr-tone-mapping skill into your SDL GPU project to enable HDR rendering and tone mapping.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: hdr-tone-mapping Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#hdr-tone-mapping Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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