grid-los-traversal-contract
CommunityDeterministic LOS on grids.
AuthorDubDev720
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a deterministic way to calculate Line of Sight (LOS) on grid-based maps, ensuring consistent and reproducible visibility checks in game development or simulations.
Core Features & Use Cases
- Grid-based LOS: Calculates visibility on square or hexagonal grids.
- Topology & Obstacles: Explicitly defines grid topology and obstacle semantics.
- Use Case: In a turn-based strategy game, determine if an enemy unit is visible to a player's unit on a tiled map, considering terrain obstacles.
Quick Start
Use the grid-los-traversal-contract skill to check visibility between cell A and cell B on a square grid with obstacles.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: grid-los-traversal-contract Download link: https://github.com/DubDev720/gdref/archive/main.zip#grid-los-traversal-contract Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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