grid-los-traversal-contract

Community

Deterministic LOS on grids.

AuthorDubDev720
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a deterministic way to calculate Line of Sight (LOS) on grid-based maps, ensuring consistent and reproducible visibility checks in game development or simulations.

Core Features & Use Cases

  • Grid-based LOS: Calculates visibility on square or hexagonal grids.
  • Topology & Obstacles: Explicitly defines grid topology and obstacle semantics.
  • Use Case: In a turn-based strategy game, determine if an enemy unit is visible to a player's unit on a tiled map, considering terrain obstacles.

Quick Start

Use the grid-los-traversal-contract skill to check visibility between cell A and cell B on a square grid with obstacles.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: grid-los-traversal-contract
Download link: https://github.com/DubDev720/gdref/archive/main.zip#grid-los-traversal-contract

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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