grid-based-building-system
CommunityPlace buildings on a grid.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust system for placing objects on a grid, handling common issues like snapping, collision detection, rotation, and cost validation, essential for games like city builders and RTS titles.
Core Features & Use Cases
- Grid Snapping: Accurately aligns placed objects to a defined grid.
- Collision Detection: Prevents overlapping objects and ensures valid placement areas.
- Rotation: Allows players to rotate objects before placement.
- Cost Validation: Checks if the player has sufficient resources before allowing placement.
- Use Case: In a city-building game, players can use this system to place houses, roads, and other structures on a grid, ensuring they don't overlap and fit within the game's rules.
Quick Start
Use the grid-based-building-system skill to place a 'Tower' prefab on the grid.
Dependency Matrix
Required Modules
None requiredComponents
scriptstemplates
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: grid-based-building-system Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#grid-based-building-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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