graphics-debug
CommunityDebug rendering crashes
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps developers diagnose and fix rendering crashes in Unreal Engine, specifically focusing on GPU and RHI thread issues.
Core Features & Use Cases
- RHI Thread Debugging: Serializes rendering commands to a stable thread to get readable callstacks for crashes occurring in the rendering pipeline.
- GPU Crash Debugging: Enables D3D12 DRED, GPU crash dumps, and shader symbols for in-depth GPU-side crash analysis.
- Nanite Bisection: Provides commands to disable Nanite features incrementally to pinpoint the source of crashes.
- Use Case: When the Unreal Engine editor crashes with a cryptic callstack, this Skill guides you through enabling specific debugging profiles and interpreting the output to find the root cause in the rendering code.
Quick Start
Run /system-architect:graphics-debug rhi profile 1 to serialize rendering commands to the RHI thread.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: graphics-debug Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#graphics-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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