godot-ui-containers
CommunityBuild responsive Godot UI layouts.
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexity of creating user interfaces in Godot that adapt seamlessly to different screen sizes and resolutions, ensuring a consistent and professional look across all devices.
Core Features & Use Cases
- Responsive Layouts: Dynamically adjust UI elements using Godot's container nodes (HBoxContainer, VBoxContainer, GridContainer, etc.).
- Size Flag Management: Properly configure
size_flagsfor expansion, filling, and shrinking to control how elements behave within containers. - Anchor Presets: Utilize anchors for robust UI positioning and resizing.
- Use Case: When designing an inventory screen in a game, use
responsive_grid.gdto ensure the grid of items automatically adjusts its columns based on the available window width, preventing overflow or excessive empty space.
Quick Start
Use the godot-ui-containers skill to create a responsive layout for the main menu using VBoxContainer and MarginContainer.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-ui-containers Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-ui-containers Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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