godot-ui-containers

Community

Build responsive Godot UI layouts.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexity of creating user interfaces in Godot that adapt seamlessly to different screen sizes and resolutions, ensuring a consistent and professional look across all devices.

Core Features & Use Cases

  • Responsive Layouts: Dynamically adjust UI elements using Godot's container nodes (HBoxContainer, VBoxContainer, GridContainer, etc.).
  • Size Flag Management: Properly configure size_flags for expansion, filling, and shrinking to control how elements behave within containers.
  • Anchor Presets: Utilize anchors for robust UI positioning and resizing.
  • Use Case: When designing an inventory screen in a game, use responsive_grid.gd to ensure the grid of items automatically adjusts its columns based on the available window width, preventing overflow or excessive empty space.

Quick Start

Use the godot-ui-containers skill to create a responsive layout for the main menu using VBoxContainer and MarginContainer.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-ui-containers
Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-ui-containers

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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