godot-testing

Official

Master Godot testing: GDScript & C#.

Authordigitalhand
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of writing, organizing, and executing tests for Godot 4 projects, ensuring code quality and stability for both GDScript and C# codebases.

Core Features & Use Cases

  • Dual-Language Testing: Supports GUT/gdUnit4 for GDScript and NUnit for C#.
  • Headless Execution: Enables running tests in CI/CD environments without the Godot editor.
  • Benchmarking: Provides tools for performance testing and regression tracking.
  • Test Organization: Offers strategies for structuring tests and naming conventions.
  • Use Case: Integrate this Skill into your CI pipeline to automatically run all headless tests on every commit, catching regressions before they reach production.

Quick Start

Use the godot-testing skill to set up a basic unit test for a GDScript player script using the GUT framework.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-testing
Download link: https://github.com/digitalhand/claude-skills-agents/archive/main.zip#godot-testing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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