godot-testing
OfficialMaster Godot testing: GDScript & C#.
Authordigitalhand
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of writing, organizing, and executing tests for Godot 4 projects, ensuring code quality and stability for both GDScript and C# codebases.
Core Features & Use Cases
- Dual-Language Testing: Supports GUT/gdUnit4 for GDScript and NUnit for C#.
- Headless Execution: Enables running tests in CI/CD environments without the Godot editor.
- Benchmarking: Provides tools for performance testing and regression tracking.
- Test Organization: Offers strategies for structuring tests and naming conventions.
- Use Case: Integrate this Skill into your CI pipeline to automatically run all headless tests on every commit, catching regressions before they reach production.
Quick Start
Use the godot-testing skill to set up a basic unit test for a GDScript player script using the GUT framework.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-testing Download link: https://github.com/digitalhand/claude-skills-agents/archive/main.zip#godot-testing Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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