godot-setup-navigation

Community

Automate Godot navigation system setup.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the setup of Godot's NavigationServer-based navigation structures, removing manual repetitive configuration and scene baking tasks.

Core Features & Use Cases

  • Complete navigation setup: Creates NavigationRegion2D/3D, NavigationPolygon, and NavigationAgent2D/3D with recommended defaults for 2D and 3D games.
  • RVO and obstacle avoidance: Integrates reciprocal velocity obstacles to enable smooth agent movement around dynamic obstacles.
  • Pathfinding patterns: Produces reusable patterns for click-to-move, follow targets, AI patrols, and dynamic navigation updates to support gameplay scenarios.
  • TileMap-based navigation: Generates navigation meshes from TileMaps for tile-based levels.
  • Use Case example: A top-down shooter or RTS-style unit control benefits from automated pathfinding and avoidance without manual scene setup.

Quick Start

Install and run the skill to generate a ready-to-run navigation setup for the current scene. Then attach a NavigationAgent2D/3D to your characters and assign target positions to see pathfinding in action.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-setup-navigation
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-setup-navigation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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