Godot Resource Workflow
CommunityAutomate and optimize Godot resource workflows.
Software Engineering#resources#godot#batch-processing#dependency-analysis#GDScript#asset-management#tres
Authorhhhh124hhhh
Version1.0.0
Installs0
System Documentation
## What problem does it solve? This Skill addresses the tedious task of creating, editing, and coordinating Godot resource files (.tres/.res). It provides a guided workflow to manage resource creation, batch updates, and dependency analysis to keep assets consistent and performance-optimized across Godot projects.
## Core Features & Use Cases
- Resource creation and editing across material, texture, mesh, shader, scene, and audio resources.
- Dependency analysis and visualization to detect asset references, cycles, and import dependencies.
- Batch processing and optimization guidance for textures, meshes, and audio.
- Use Case: When migrating a project to Godot, automatically generate and configure resource assets to match design specs.
### Quick Start
- Create a StandardMaterial3D at res://materials/ground.tres with albedo_color and roughness properties.
- Analyze dependencies for res://scenes/main.tscn to reveal textures, scripts, and sub-scenes.
- Batch-update all textures to use a specified compression setting.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Godot Resource Workflow Download link: https://github.com/hhhh124hhhh/godot-mcp/archive/main.zip#godot-resource-workflow Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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