Godot Resource Workflow

Community

Automate and optimize Godot resource workflows.

Authorhhhh124hhhh
Version1.0.0
Installs0

System Documentation

## What problem does it solve? This Skill addresses the tedious task of creating, editing, and coordinating Godot resource files (.tres/.res). It provides a guided workflow to manage resource creation, batch updates, and dependency analysis to keep assets consistent and performance-optimized across Godot projects.

## Core Features & Use Cases

  • Resource creation and editing across material, texture, mesh, shader, scene, and audio resources.
  • Dependency analysis and visualization to detect asset references, cycles, and import dependencies.
  • Batch processing and optimization guidance for textures, meshes, and audio.
  • Use Case: When migrating a project to Godot, automatically generate and configure resource assets to match design specs.

### Quick Start

  • Create a StandardMaterial3D at res://materials/ground.tres with albedo_color and roughness properties.
  • Analyze dependencies for res://scenes/main.tscn to reveal textures, scripts, and sub-scenes.
  • Batch-update all textures to use a specified compression setting.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Godot Resource Workflow
Download link: https://github.com/hhhh124hhhh/godot-mcp/archive/main.zip#godot-resource-workflow

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.