What problem does it solve? Verifying a small piece of GDScript behavior normally requires writing a full test or launching the editor, which is overkill for quick one-off checks like "what does this function return". This Skill runs a disposable snippet against the engine and reports the result without polluting the test suite. ## Core Features & Use Cases - Headless Snippet Execution: Generates a timestamped tests/scratch_<epoch>.gd file extending SceneTree, runs it with the Godot binary in headless mode, and captures stdout plus the exit code. - Automatic Cleanup: Deletes the scratch file unconditionally after the run so lint hazards and accidental commits never occur. - Platform Detection: Locates the correct Godot binary for the current platform, matching the behavior of the engine-tests skill. - Use Case: Ask "what does types.gd return for an empty dice pool?" and get the printed result and exit code back, with no test file left behind. ## Quick Start Ask the assistant to sanity-check a GDScript function by running a quick snippet against the engine, for example "check what GameEngine.new().get_phases() returns".