godot-inspector-driven

Community

Tweak Godot objects via the inspector.

Authorhellochar
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Developers and designers waste time chasing hardcoded values scattered throughout Godot scenes and scripts; this Skill guides moving those values into inspector-editable exports for rapid iteration.

Core Features & Use Cases

  • Expose magic numbers as @export vars to enable designer tweaking.
  • Build UI in .tscn and leverage scene templates to decouple design from code.
  • Replace Spacer nodes with container properties to simplify layouts and styling.
  • Use data-driven patterns by turning constants into exported properties and helper lookups.
  • Access resources through PackedScenes and Resource classes to streamline content editing.

Quick Start

Refactor a Godot project by exporting key variables, replacing spacers with container settings, and using scene templates for UI.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-inspector-driven
Download link: https://github.com/hellochar/godot-sketches/archive/main.zip#godot-inspector-driven

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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