godot-genre-stealth

Community

Master stealth game design in Godot.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive blueprint for developing stealth-based games in Godot, addressing complex AI detection, sound propagation, and player interaction mechanics.

Core Features & Use Cases

  • AI Detection Systems: Implements realistic vision cones, gradual detection meters, and alert states (Idle, Suspicious, Alerted, Combat).
  • Sound Propagation: Simulates sound traveling along navigation paths, not through walls, for more immersive AI awareness.
  • Player Abilities: Outlines essential stealth mechanics like movement alteration, information gathering, AI manipulation, space control, and enemy elimination.
  • Use Case: When building a game similar to Splinter Cell or Hitman, use this Skill to implement robust enemy AI that reacts believably to player actions, light levels, and sound.

Quick Start

Use the godot-genre-stealth skill to implement an AI controller with graduated detection and sound response.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-genre-stealth
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-stealth

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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