godot-genre-stealth
CommunityMaster stealth game design in Godot.
Software Engineering#game development#godot#AI detection#stealth game#stealth mechanics#AI controller
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive blueprint for developing stealth-based games in Godot, addressing complex AI detection, sound propagation, and player interaction mechanics.
Core Features & Use Cases
- AI Detection Systems: Implements realistic vision cones, gradual detection meters, and alert states (Idle, Suspicious, Alerted, Combat).
- Sound Propagation: Simulates sound traveling along navigation paths, not through walls, for more immersive AI awareness.
- Player Abilities: Outlines essential stealth mechanics like movement alteration, information gathering, AI manipulation, space control, and enemy elimination.
- Use Case: When building a game similar to Splinter Cell or Hitman, use this Skill to implement robust enemy AI that reacts believably to player actions, light levels, and sound.
Quick Start
Use the godot-genre-stealth skill to implement an AI controller with graduated detection and sound response.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-genre-stealth Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-stealth Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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