godot-genre-roguelike
CommunityBuild roguelikes with procedural generation.
Software Engineering#game development#godot#roguelike#procedural generation#permadeath#meta-progression
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a robust framework for creating roguelike games, addressing the complexities of procedural content generation, permadeath, and meta-progression.
Core Features & Use Cases
- Procedural Generation: Implements Walker method and BSP rooms for diverse dungeon layouts.
- Permadeath & Meta-Progression: Manages run state vs. persistent unlocks and upgrades.
- Seeded RNG: Ensures reproducible runs for sharing and testing.
- Use Case: Develop a dungeon crawler where each playthrough offers a unique map, enemy encounters, and item drops, with persistent upgrades that carry over between runs, making subsequent attempts more manageable.
Quick Start
Use the godot-genre-roguelike skill to generate a new dungeon layout for the current run using the provided random number generator.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-genre-roguelike Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-roguelike Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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