godot-genre-roguelike

Community

Build roguelikes with procedural generation.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust framework for creating roguelike games, addressing the complexities of procedural content generation, permadeath, and meta-progression.

Core Features & Use Cases

  • Procedural Generation: Implements Walker method and BSP rooms for diverse dungeon layouts.
  • Permadeath & Meta-Progression: Manages run state vs. persistent unlocks and upgrades.
  • Seeded RNG: Ensures reproducible runs for sharing and testing.
  • Use Case: Develop a dungeon crawler where each playthrough offers a unique map, enemy encounters, and item drops, with persistent upgrades that carry over between runs, making subsequent attempts more manageable.

Quick Start

Use the godot-genre-roguelike skill to generate a new dungeon layout for the current run using the provided random number generator.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-genre-roguelike
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-roguelike

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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