godot-genre-moba
CommunityBuild MOBA games with expert blueprints.
Software Engineering#game development#networking#godot#tower defense#ability system#moba#lane manager
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive blueprint for developing Multiplayer Online Battle Arena (MOBA) games, addressing complex mechanics like lane management, tower aggression, and player abilities.
Core Features & Use Cases
- Lane Logic: Automated minion wave spawning and management.
- Tower Aggro: Prioritized targeting system for towers.
- Player Controls: RTS-style click-to-move and ability systems with cooldowns.
- Networking: Guidance on authoritative networking for competitive play.
- Use Case: Develop a 5v5 competitive game with distinct hero roles, strategic lane pushing, and dynamic team fights.
Quick Start
Use the godot-genre-moba skill to implement lane minion wave spawning every 30 seconds.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-genre-moba Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-moba Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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