godot-genre-horror
CommunityCraft chilling horror experiences.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive framework for developing horror games, addressing the core challenges of creating tension, atmosphere, and engaging AI behaviors that keep players on edge.
Core Features & Use Cases
- Tension Pacing: Implements a "sawtooth wave" model (buildup, peak, relief) to manage player stress effectively.
- Director System: A macro AI that controls game pacing and event triggers to maintain suspense.
- Sensory AI: Realistic AI perception systems (vision, sound) with reaction times.
- Sanity/Stress Mechanics: Visual and audio distortions to reflect player's fear.
- Atmospheric Lighting: Utilizes volumetric fog and dynamic shadows for immersive environments.
- Use Case: Develop a survival horror game where players must navigate a dark, abandoned facility, managing limited resources while being hunted by an unseen entity controlled by a dynamic Director AI.
Quick Start
Use the godot-genre-horror skill to implement a predator stalking AI that reacts to player sounds and visual cues.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-genre-horror Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-horror Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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