godot-genre-horror

Community

Craft chilling horror experiences.

Authorthedivergentai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive framework for developing horror games, addressing the core challenges of creating tension, atmosphere, and engaging AI behaviors that keep players on edge.

Core Features & Use Cases

  • Tension Pacing: Implements a "sawtooth wave" model (buildup, peak, relief) to manage player stress effectively.
  • Director System: A macro AI that controls game pacing and event triggers to maintain suspense.
  • Sensory AI: Realistic AI perception systems (vision, sound) with reaction times.
  • Sanity/Stress Mechanics: Visual and audio distortions to reflect player's fear.
  • Atmospheric Lighting: Utilizes volumetric fog and dynamic shadows for immersive environments.
  • Use Case: Develop a survival horror game where players must navigate a dark, abandoned facility, managing limited resources while being hunted by an unseen entity controlled by a dynamic Director AI.

Quick Start

Use the godot-genre-horror skill to implement a predator stalking AI that reacts to player sounds and visual cues.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-genre-horror
Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-genre-horror

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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