godot-game-loop-harvest
CommunityGather resources efficiently in Godot.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the implementation of resource gathering mechanics in Godot 4, handling the complexities of tool validation, resource depletion, and item spawning.
Core Features & Use Cases
- Data-Driven Resources: Define harvestable items with specific health, yield, and required tools using custom resources.
- Tool & Tier Validation: Ensures only appropriate tools can harvest specific resources.
- Dynamic Spawning: Handles item drops upon successful harvesting.
- Persistence: Integrates with a respawn manager for world persistence.
- Use Case: Implement a mining system where players use pickaxes of varying tiers to harvest different types of ores, with each successful hit depleting the ore's health and eventually dropping valuable minerals.
Quick Start
Attach the harvestable_node.gd script to a StaticBody3D node and assign the ResourceData to configure its properties.
Dependency Matrix
Required Modules
None requiredComponents
assetsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-game-loop-harvest Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-game-loop-harvest Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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