godot-director

Official

Orchestrate end-to-end Godot 4 game builds.

AuthorHubDev-AI
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Game Director coordinates the end-to-end process of producing Godot 4 games from design docs to playable products, providing a structured workflow, guardrails, and reproducible builds so teams stay aligned and shipable results.

Core Features & Use Cases

  • Phase-driven build pipeline: a 6-phase process with preflight checks, quality gates, and clear checkpoints to ensure project integrity.
  • Scope discipline: enforces a Godot 4-only workflow and prevents drift into non-Godot technologies.
  • Session-based planning: supports multi-session builds for complex games, tracks progress, and preserves artifacts across sessions.
  • PRD-driven development: integrates with design docs to produce PRDs, asset mappings, and implementation plans before coding begins.
  • Use case: a team prompts for a full Godot 4 game; the director guides from design to polish, yielding a playable project with documented phases and release-ready assets.

Quick Start

Start a new Godot 4 project build and follow the 6-phase workflow with built-in preflight checks and quality gates.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: godot-director
Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-director

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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