godot-director
OfficialOrchestrate end-to-end Godot 4 game builds.
AuthorHubDev-AI
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The Game Director coordinates the end-to-end process of producing Godot 4 games from design docs to playable products, providing a structured workflow, guardrails, and reproducible builds so teams stay aligned and shipable results.
Core Features & Use Cases
- Phase-driven build pipeline: a 6-phase process with preflight checks, quality gates, and clear checkpoints to ensure project integrity.
- Scope discipline: enforces a Godot 4-only workflow and prevents drift into non-Godot technologies.
- Session-based planning: supports multi-session builds for complex games, tracks progress, and preserves artifacts across sessions.
- PRD-driven development: integrates with design docs to produce PRDs, asset mappings, and implementation plans before coding begins.
- Use case: a team prompts for a full Godot 4 game; the director guides from design to polish, yielding a playable project with documented phases and release-ready assets.
Quick Start
Start a new Godot 4 project build and follow the 6-phase workflow with built-in preflight checks and quality gates.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-director Download link: https://github.com/HubDev-AI/godot-ai-builder/archive/main.zip#godot-director Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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