Godot Batch Operations

Community

Batch operate Godot nodes to speed up scenes.

Authorhhhh124hhhh
Version1.0.0
Installs0

System Documentation

What problem does it solve?

这个技能解决在 Godot 项目中对大量节点进行一致性批量操作的繁琐问题,通过提供批量更新、批量重命名、批量删除和批量创建等能力,大幅提升开发效率。

Core Features & Use Cases

  • 批量更新节点属性、位置、旋转、缩放等常用属性,确保场景一致性
  • 批量节点重命名,支持前缀/后缀和序号等命名规则,避免命名冲突
  • 批量删除不需要的节点,按条件筛选并安全执行
  • 基于模板的批量创建,快速生成大量节点以搭建场景结构
  • Use Case: 对 MainScene 下的所有敌人节点执行位置对齐并统一命名为 Enemy_001, Enemy_002, ...

Quick Start

运行 claude godot batch_operations 来查看示例并在你的场景中应用首批批量操作。

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Godot Batch Operations
Download link: https://github.com/hhhh124hhhh/godot-mcp/archive/main.zip#godot-batch-operations

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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