godot-3d-world-building
CommunityBuild 3D worlds with Godot.
Authorthedivergentai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides expert patterns and tools for efficiently creating 3D environments in Godot, addressing challenges in level design, geometry manipulation, and environmental effects.
Core Features & Use Cases
- GridMap Mastery: Efficiently design levels using GridMaps and MeshLibraries, including runtime placement and collision setup.
- CSG Prototyping: Utilize Constructive Solid Geometry for rapid 3D prototyping, with tools to bake CSG into performant static meshes.
- Environmental Effects: Configure advanced WorldEnvironment settings for realistic skies, fog (exponential, depth, volumetric), and Level of Detail (LOD) management.
- Use Case: You need to build a modular dungeon for your Godot 4 game. Use this Skill to set up a MeshLibrary, place tiles at runtime using GridMap, and configure volumetric fog for atmosphere.
Quick Start
Use the godot-3d-world-building skill to automatically generate collision shapes for imported meshes.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-3d-world-building Download link: https://github.com/thedivergentai/gd-agentic-skills/archive/main.zip#godot-3d-world-building Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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