godot-3d-materials
CommunityMaster Godot PBR materials
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides expert guidance and tools for creating realistic and optimized 3D PBR materials in Godot, specifically using StandardMaterial3D.
Core Features & Use Cases
- PBR Workflows: Learn to correctly set up albedo, metallic, roughness, and normal maps.
- Texture Packing: Understand and implement ORM (Occlusion, Roughness, Metallic) texture packing for efficiency.
- Transparency Modes: Master cutout, dithered, and alpha blending for various visual effects.
- Advanced Features: Implement emission, rim lighting, clearcoat, and anisotropy.
- Use Case: You need to create a realistic metallic car paint material with a clearcoat layer and subtle brushed metal effects. This Skill will guide you through setting up the necessary textures and material properties.
Quick Start
Use the godot-3d-materials skill to create a physically-based material with an albedo texture and a normal map.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-3d-materials Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-3d-materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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