godot-3d-materials

Community

Master Godot PBR materials

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides expert guidance and tools for creating realistic and optimized 3D PBR materials in Godot, specifically using StandardMaterial3D.

Core Features & Use Cases

  • PBR Workflows: Learn to correctly set up albedo, metallic, roughness, and normal maps.
  • Texture Packing: Understand and implement ORM (Occlusion, Roughness, Metallic) texture packing for efficiency.
  • Transparency Modes: Master cutout, dithered, and alpha blending for various visual effects.
  • Advanced Features: Implement emission, rim lighting, clearcoat, and anisotropy.
  • Use Case: You need to create a realistic metallic car paint material with a clearcoat layer and subtle brushed metal effects. This Skill will guide you through setting up the necessary textures and material properties.

Quick Start

Use the godot-3d-materials skill to create a physically-based material with an albedo texture and a normal map.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-3d-materials
Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-3d-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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