godot-3d-lighting
CommunityMaster Godot 3D lighting and shadows.
Software Engineering#performance optimization#gdscript#godot#shadows#3d lighting#global illumination
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides expert guidance and practical code examples for implementing realistic and performant 3D lighting in Godot Engine, addressing common challenges with shadows, global illumination, and light types.
Core Features & Use Cases
- DirectionalLight3D: Optimize shadow cascades and implement day/night cycles.
- OmniLight3D & SpotLight3D: Tune attenuation, range, and create effects like flickering or projectors.
- Global Illumination: Choose between VoxelGI and SDFGI, and configure LightmapGI for baked lighting.
- Environment & Sky: Set up HDR skyboxes and volumetric fog.
- Performance: Learn light budgets and per-light shadow distance optimization.
- Use Case: You're developing an outdoor scene in Godot and need to implement a realistic sun with dynamic shadows that don't tank performance. This Skill provides the exact GDScript code and configuration settings for
DirectionalLight3Dshadow cascades and a day/night cycle.
Quick Start
Use the godot-3d-lighting skill to configure DirectionalLight3D shadow cascades for an outdoor scene.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-3d-lighting Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#godot-3d-lighting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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