gm-fixgap

Generate and execute GAP.md fix tasks from evaluation.json gaps.

511|44|Updated Apr 13, 2026
One-click install
npx skills add https://github.com/RandallLiuXin/GodotMaker --skill gm-fixgap
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: gm-fixgap
Source: https://github.com/RandallLiuXin/GodotMaker/tree/main/skills/core/gm-fixgap
Command: npx skills add https://github.com/RandallLiuXin/GodotMaker --skill gm-fixgap

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It resolves concrete issues reported by the Evaluator by turning evaluation/verification findings into an auditable set of fix tasks and completing them through verify+review until the gaps are closed.

Core Features & Use Cases

  • Evaluator-driven remediation: Converts evaluation.json failures (and optionally fresh verify_report.json failures) into GAP.md tasks categorized as critical/major/gameplay/minor.
  • Worker-dispatched code fixes: Routes project-code failures to worker dispatch for deterministic edits, then verifies and reviews the results.
  • Monotonic, audited task lifecycle: Enforces forward-only state transitions in GAP.md, requires verification before marking tasks verified, and prevents incorrect self-certification.

Quick Start

Run /gm-fixgap to generate or resume GAP.md from the latest evaluation gaps, dispatch fixes, and execute the final verify+review pass.

Frequently Asked Questions about gm-fixgap

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix Godot project gaps reported by an evaluator?▼

To fix Godot project gaps, generate GAP.md tasks from evaluation.json failures and execute them through worker dispatch for code edits, followed by a verify and review cycle to close the reported issues.

What is the process for turning evaluation failures into auditable fix tasks?▼

Turning evaluation failures into auditable fix tasks involves converting evaluation.json and verify_report.json findings into categorized GAP.md tasks with monotonic state transitions, ensuring forward-only progress until verified.

How do I handle compile and runtime failures in Godot CI repair?▼

For Godot CI repair, route compile and runtime failures to worker dispatch for deterministic code modifications, then enforce a final verifier and review cycle before marking the gap tasks as verified.

Can I directly edit project code to resolve static check gaps and config errors?▼

Direct main-agent edits apply only to config and tooling errors, while project-code failures from static check gaps require strict routing to worker dispatch for code modification to ensure deterministic fixes.

Does fixing evaluator gaps require fresh verification evidence?▼

Fixing evaluator gaps requires verification evidence, utilizing fresh verify_report.json alongside evaluation.json to validate fixes before tasks can be marked as verified and gaps are officially closed.

What are the limitations of worker dispatch for Godot gap fixing?▼

Worker dispatch limits code modification strictly to project-code failures, requiring mandatory role setup and monotonic GAP task state transitions, with user escalation reserved for issues outside deterministic routing.