generate-politics
CommunityWeave political webs for your world.
Content & Communication#worldbuilding#politics#alliances#treaties#succession#power-brokers#diplomacy
Authorhopeoverture
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Worldbuilders often struggle to design coherent political landscapes that reflect alliances, conflicts, treaties, succession dynamics, and power networks across multiple realms. This skill provides a structured workflow to generate those systems.
Core Features & Use Cases
- Map alliance webs, rivalries, and diplomatic relationships between powers.
- Generate treaties, succession crises, and power broker networks to drive plot and world evolution.
- Produce governance and faction dynamics for internal court politics and external diplomacy.
Quick Start
Examples: /generate-politics "Eldermyr" or /generate-politics "The Crownlands" --focus "succession" or /generate-politics "Valdros" --focus "[[Kingdom A]] vs [[Kingdom B]]"
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: generate-politics Download link: https://github.com/hopeoverture/Worldbuilding-System/archive/main.zip#generate-politics Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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