generate-pixel-animation-asset

Convert pixel sprite sheets into per-action animation folders with manifest.json and previews.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/Uddoo/generate-pixel-animation-asset --skill generate-pixel-animation-asset
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: generate-pixel-animation-asset
Source: https://github.com/Uddoo/generate-pixel-animation-asset/tree/main
Command: npx skills add https://github.com/Uddoo/generate-pixel-animation-asset --skill generate-pixel-animation-asset

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, and includes scripts (resource) and references (resource) components.

What problem does it solve?

Bridges generated 2D pixel sprite sheets into production-ready animation assets by coordinating Forge generation, Slicer cut plans, and manifest handoff for engines like Godot, Unity, or Phaser.

Core Features & Use Cases

  • End-to-end workflow: automates post-processing, cut-plan generation, and asset packaging from Forge outputs to per-action frames and a runtime manifest.
  • Preview & QA artifacts: exports previews (GIFs) and contact sheets to visually verify assets before handoff.
  • Engine-ready handoff: delivers assets/frames, assets/frames/<action>/*.png, and a runtime manifest (manifest.json) compatible with common 2D engines.

Quick Start

Provide Forge pipeline-metadata to generate frames, a manifest, and previews for your game project.

Frequently Asked Questions about generate-pixel-animation-asset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a pixel sprite sheet into game-ready animation assets?▼

You turn a pixel sprite sheet into game-ready animation assets by providing Forge pipeline-metadata to automate post-processing, generating per-action frames, a manifest.json, and preview GIFs for engine handoff.

How do I cut a sprite sheet into individual frames for Godot or Unity?▼

To cut a sprite sheet into individual frames for Godot or Unity, the workflow applies Slicer cut plans to divide the sheet into per-action folders containing PNGs and a runtime manifest for the engine.

Can I generate a manifest.json and preview GIFs from a sprite sheet?▼

You can generate a manifest.json and preview GIFs from a sprite sheet through Forge post-processing, which exports visual QA artifacts and a runtime manifest compatible with common 2D engines.

Do I need Pillow to automate sprite sheet post-processing?▼

You need Pillow to automate sprite sheet post-processing, as it is the required dependency for handling image manipulation, frame generation, and preview asset creation.

What is the best way to package 2D pixel animations for Phaser?▼

Packaging 2D pixel animations for Phaser is best done by organizing cut frames into assets/frames/<action>/*.png folders and generating a manifest.json to coordinate runtime handoff.