generate-economy
CommunityBuild dynamic world economies and trade networks.
Authorhopeoverture
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables worldbuilders to rapidly craft coherent economies for fantasy settings, wiring together regions, settlements, goods, and money to drive plots and gameplay.
Core Features & Use Cases
- Survey world geography, settlements, resources, and trade relationships to produce a structured economic blueprint.
- Generate resource nodes, price variations, merchant organizations, trade hubs, and major trade routes for a living economy.
- Create economic scenarios, conflict drivers, and adventure hooks centered on markets, tariffs, and supply chains.
Quick Start
Use the economy skill to plan a complete economy for a world named "Eldoria". Example: /generate-economy "Eldoria"
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: generate-economy Download link: https://github.com/hopeoverture/Worldbuilding-System/archive/main.zip#generate-economy Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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