general-story-writer

Generate historical anecdotes, bloodline rumors, and six-panel story strips for Three Kingdoms generals.

3|Updated Mar 6, 2026
One-click install
npx skills add https://github.com/eaglhuang/cocos_new --skill general-story-writer
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: general-story-writer
Source: https://github.com/eaglhuang/cocos_new/tree/main/.github/skills/general-story-writer
Command: npx skills add https://github.com/eaglhuang/cocos_new --skill general-story-writer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

在武將資料庫中,常需要大量背景故事以提升遊戲世界觀與敘事一致性。本 Skill 提供批次生成機制,輸出歷史趣聞、血脈傳聞與六格故事條,方便填充 generals.json 的相關欄位。

Core Features & Use Cases

  • 依據 GeneralConfig 的 name、faction、characterCategory 與 rarityTier,自動產出多樣化、風格統一的故事內容。
  • 產出 historicalAnecdote、bloodlineRumor 與 storyStripCells 三種欄位,支援單武將或批次處理。
  • 讓同陣營的角色在語氣與敘事風格上保持一致,便於大規模背景故事統整與審核。

Quick Start

輸入目標武將的 ID 或名稱,並指定要生成的欄位(historicalAnecdote、bloodlineRumor、storyStripCells 或 all)。

Frequently Asked Questions about general-story-writer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch generate background stories for multiple generals while keeping a consistent narrative style?▼

Batch story generation for multiple generals ensures stylistic consistency within factions by processing GeneralConfig data to output historical anecdotes, bloodline rumors, and six-panel story strips in one pass.

What formats are used for generating historical anecdotes and bloodline rumors for game characters?▼

Historical anecdotes and bloodline rumors are generated in Traditional Chinese with specific length constraints: 50-120 characters for anecdotes and 30-80 characters for rumors, avoiding canonical mainline histories.

Can I generate six-panel story strips for Three Kingdoms generals using config data?▼

Six-panel story strips are generated based on a general's name, faction, character category, and rarity tier, with each of the six slots containing 8-15 characters in Traditional Chinese.

How do I avoid repeating canonical historical events when generating character lore for a game database?▼

Generated historical anecdotes intentionally avoid repeating canonical mainline histories, instead producing diverse bloodline rumors and narrative content to expand game worldbuilding.

Do I need to specify individual fields or can I generate all story content at once for a general?▼

You can specify individual fields such as historicalAnecdote, bloodlineRumor, or storyStripCells, or select all to generate every story field for the target general simultaneously.