GDScript File Manager

Community

Seamlessly manage Godot files, no broken links.

Authorminami110
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Manually moving, renaming, or deleting GDScript files in Godot projects can easily break references due to associated .uid files, leading to frustrating errors and project instability. This Skill automates the safe management of these files.

Core Features & Use Cases

  • Atomic File Operations: Ensures .gd and .uid files are always handled together for moves, renames, and deletions, maintaining their critical association.
  • Reference Integrity: Prevents broken links and resource errors by preserving the correct connection between script files and their unique IDs.
  • Use Case: When reorganizing your Godot project structure, use this Skill to safely move a GDScript file to a new folder without worrying about losing its references or breaking your game, allowing you to focus on development, not debugging file paths.

Quick Start

Rename a GDScript file and its .uid

mv scripts/old_name.gd scripts/new_name.gd &&
mv scripts/old_name.gd.uid scripts/new_name.gd.uid

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: GDScript File Manager
Download link: https://github.com/minami110/godot-signal-extensions/archive/main.zip#gdscript-file-manager

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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