GDScript File Manager
CommunitySeamlessly manage Godot files, no broken links.
Authorminami110
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Manually moving, renaming, or deleting GDScript files in Godot projects can easily break references due to associated .uid files, leading to frustrating errors and project instability. This Skill automates the safe management of these files.
Core Features & Use Cases
- Atomic File Operations: Ensures
.gdand.uidfiles are always handled together for moves, renames, and deletions, maintaining their critical association. - Reference Integrity: Prevents broken links and resource errors by preserving the correct connection between script files and their unique IDs.
- Use Case: When reorganizing your Godot project structure, use this Skill to safely move a GDScript file to a new folder without worrying about losing its references or breaking your game, allowing you to focus on development, not debugging file paths.
Quick Start
Rename a GDScript file and its .uid
mv scripts/old_name.gd scripts/new_name.gd &&
mv scripts/old_name.gd.uid scripts/new_name.gd.uid
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: GDScript File Manager Download link: https://github.com/minami110/godot-signal-extensions/archive/main.zip#gdscript-file-manager Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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