gds-create-epics-and-stories

Consolidate GDD, architecture, and UX inputs into structured epics and stories.

1|Updated Aug 3, 2025
One-click install
npx skills add https://github.com/MazenMrad/Obsidio --skill gds-create-epics-and-stories
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: gds-create-epics-and-stories
Source: https://github.com/MazenMrad/Obsidio/tree/main/.cursor/skills/gds-create-epics-and-stories
Command: npx skills add https://github.com/MazenMrad/Obsidio --skill gds-create-epics-and-stories

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps product teams transform scattered GDD, architecture notes, and UX considerations into a coherent set of epics and stories ready for planning and development.

Core Features & Use Cases

  • Epics driven by user value, each standalone and capable of enabling future epics
  • Requirements mapping and FR coverage to ensure every FR is traced to an epic
  • Collaborative review and explicit approval workflow to finalize epics before creating stories
  • Template-driven documentation that enforces structure and consistency across epics and stories
  • Integration of UX requirements (UX-DRs) into epics where applicable for comprehensive planning

Quick Start

Provide the GDD and architecture notes, and I will generate an approved epics-and-stories blueprint.

Frequently Asked Questions about gds-create-epics-and-stories

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn game design requirements into actionable epics and stories?▼

To turn game design requirements into actionable epics, consolidate your GDD, architecture notes, and UX inputs. This process maps functional requirements to standalone epics and details story-level acceptance criteria for development planning.

What is the best way to map functional requirements to epics in agile game development?▼

The best way to map functional requirements to epics is using a structured template that ensures FR coverage and traceability. Each epic remains standalone, value-driven, and integrates UX requirements where applicable.

Do I need a complete Game Design Document to generate agile stories for my project?▼

You need GDD and architecture notes to generate agile stories effectively. The Skill consolidates these inputs with UX considerations to create a structured set of epics and stories ready for planning.

How does the epic approval workflow work before creating user stories?▼

The epic approval workflow requires collaborative review to finalize epics before creating stories. This ensures epics driven by user value are explicitly approved, maintaining structure and consistency before story-level detailing begins.

Can I integrate UX requirements into epics for comprehensive game planning?▼

Yes, you can integrate UX requirements into epics for comprehensive game planning. The consolidation process incorporates UX-DRs directly into applicable epics alongside architecture and GDD inputs.

Why are my agile epics lacking clear acceptance criteria and traceability?▼

Agile epics lack clear acceptance criteria and traceability when requirements are not explicitly mapped. Using template-driven documentation enforces structure, ensuring every FR is traced to an epic with detailed story-level acceptance criteria.