gd-narrative-design

Creates game stories, character sheets, dialogue systems, and quest narratives for game design.

Updated Apr 13, 2026
One-click install
npx skills add https://github.com/Unity-UPM-Packages/Antigravity-skills --skill gd-narrative-design-unity-upm-packages
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: gd-narrative-design
Source: https://github.com/Unity-UPM-Packages/Antigravity-skills/tree/main/.agents/skills/gd-narrative-design
Command: npx skills add https://github.com/Unity-UPM-Packages/Antigravity-skills --skill gd-narrative-design-unity-upm-packages

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game designers often struggle to structure stories, characters, and quests in a way that fits gameplay, especially on mobile where players skip cutscenes. This Skill provides ready-made frameworks and templates for narrative design work. ## Core Features & Use Cases - Story Structuring: Applies a 3-Act structure adapted for mobile games, delivering narrative through gameplay rather than cutscenes. - Character & Dialogue Design: Generates character sheets covering motivation, flaw, arc, and gameplay function, plus dialogue systems ranging from linear to full branching trees. - Quest & World-Building Templates: Produces quest definitions with objectives, rewards, and unlock conditions, alongside lore bibles with factions and history. - Use Case: A designer building a mobile RPG asks for a companion character and receives a complete character sheet with a signature line, visual notes for the artist, and a defined gameplay role. ## Quick Start Ask the AI to design a main character and a three-act story outline for your mobile adventure game.

Frequently Asked Questions about gd-narrative-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a game story for a mobile game?▼

Use a condensed 3-Act structure: hook the player in the first five minutes, escalate through gameplay progression, and end with a boss fight and emotional payoff. Deliver story through gameplay rather than lengthy cutscenes, since mobile players tend to skip them.

How do I design a game character sheet?▼

Define the character's role, visual archetype, motivation, flaw, arc, gameplay function, and one signature line. Include design notes for the artist covering visual description, mood, and color associations so narrative and art stay aligned.

What dialogue system should I use for my game?▼

Choose based on complexity needs: linear for casual mobile games, branching with 2-3 choices for RPG-lite or visual novel elements, hub-and-spoke for NPC topic conversations, and full trees for deep consequence-driven RPGs.

How do I structure a game quest or mission?▼

Define the quest type, giver, measurable objective, narrative context, reward, unlock condition, and estimated duration. This template works for main, side, daily, and event quests and keeps narrative tied to player goals.

When is a game story not integrated enough with gameplay?▼

If the story can be removed and the game still works, it is not integrated enough. Every character should serve a gameplay purpose, and environmental storytelling through visual cues and item descriptions should reinforce the narrative.