gd-design-mechanic
CommunityDocument and design game mechanics with clarity.
Authorfeliperyba
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Design teams often struggle to communicate complex gameplay mechanics clearly. This Skill provides a structured framework to document, balance, and communicate mechanics across designers, developers, and stakeholders.
Core Features & Use Cases
- Mechanics Documentation Template: a comprehensive template to describe each mechanic with sections for Description, Purpose, Trigger, Input, Process, Output, Feedback, Edge Cases, Balance, and Dependencies.
- Core Mechanics Categories: Movement, Combat, Interaction, Progression, and Economy to organize design work and reasoning.
- Design Principles & Checklists: Clarity, Depth, and Fairness principles plus a checklist to ensure consistency and quality.
- Use Case Scenarios: Apply the framework to prototyping new mechanics, balancing existing systems, and communicating designs to stakeholders.
Quick Start
Create a new mechanic doc using the Mechanics Documentation Template and populate it with sections for Description, Purpose, Trigger, Input, Process, Output, Feedback, Edge Cases, Balance, and Dependencies.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gd-design-mechanic Download link: https://github.com/feliperyba/ralph-orchestra/archive/main.zip#gd-design-mechanic Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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