gd-design-mechanic

Community

Document and design game mechanics with clarity.

Authorfeliperyba
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Design teams often struggle to communicate complex gameplay mechanics clearly. This Skill provides a structured framework to document, balance, and communicate mechanics across designers, developers, and stakeholders.

Core Features & Use Cases

  • Mechanics Documentation Template: a comprehensive template to describe each mechanic with sections for Description, Purpose, Trigger, Input, Process, Output, Feedback, Edge Cases, Balance, and Dependencies.
  • Core Mechanics Categories: Movement, Combat, Interaction, Progression, and Economy to organize design work and reasoning.
  • Design Principles & Checklists: Clarity, Depth, and Fairness principles plus a checklist to ensure consistency and quality.
  • Use Case Scenarios: Apply the framework to prototyping new mechanics, balancing existing systems, and communicating designs to stakeholders.

Quick Start

Create a new mechanic doc using the Mechanics Documentation Template and populate it with sections for Description, Purpose, Trigger, Input, Process, Output, Feedback, Edge Cases, Balance, and Dependencies.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gd-design-mechanic
Download link: https://github.com/feliperyba/ralph-orchestra/archive/main.zip#gd-design-mechanic

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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