gd-design-level
CommunityDocument map and level design workflows.
Design & Creative#pacing#flow-analysis#level-design#game-design#map-template#loot-placement#spawn-design
Authorfeliperyba
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Level designers and developers need a consistent framework to document map layouts, level templates, loot/spawn placement, flow, pacing, and navigation systems to streamline communication and reuse ideas across projects.
Core Features & Use Cases
- Structured design documentation: Standardized templates for maps, zones, loot, spawns, and flow.
- Reusable design patterns: Templates enable rapid iteration and consistency across levels.
- Collaborative reference: A single source of truth for designers, artists, and engineers when planning levels.
Quick Start
Create a Level Template for a new map by outlining map name, size, zones, and spawn points in the provided template.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gd-design-level Download link: https://github.com/feliperyba/ralph-orchestra/archive/main.zip#gd-design-level Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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