gamification-intensity-system
CommunityTune UI intensity for FlowState's gamification.
Software Engineering#vue#gamification#overlay#ui-architecture#toast-notifications#intensity#cyberflow
Authorendlessblink
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designers and engineers need a scalable approach to control how much of FlowState's gamified UI is visible, enabling a smooth path from a distraction-free productivity mode to a full RPG experience without performance penalties.
Core Features & Use Cases
- Three intensity levels (minimal, moderate, intense) to govern header widgets, toasts, and overlays across views.
- CSS class strategy, component visibility matrix, and header widget variants to unify UX and reduce rework.
- Settings UI with live preview and a defined performance budget to guide implementation and reviews.
- Use Case: rapidly validate visibility rules and performance impact when shipping new RPG features by toggling intensity in a single place.
Quick Start
Configure gamification intensity in Settings to switch between minimal, moderate, and intense modes and observe corresponding UI changes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gamification-intensity-system Download link: https://github.com/endlessblink/flow-state/archive/main.zip#gamification-intensity-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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