What problem does it solve? Reorganizing Unity hierarchies by hand is slow and error-prone, especially when moving many GameObjects at once. This Skill reparents a list of GameObjects under a new parent in the currently opened Prefab or active Scene, reporting per-item failures without aborting the whole batch. ## Core Features & Use Cases - Batch Reparenting: Moves multiple GameObjects under a single new parent in one call via the unity-mcp-cli tool. - World Position Control: The worldPositionStays flag preserves each child's world-space transform during reparenting, matching Transform.SetParent semantics. - Fault-Tolerant Status Reporting: Per-item resolve errors are appended to the returned status string instead of throwing, and the scene is marked dirty only when at least one reparent succeeds. - Use Case: After locating enemies with the gameobject-find skill, group all of them under an 'Enemies' container GameObject in the active scene while keeping their world positions intact. ## Quick Start Ask the AI to reparent the found GameObjects under a chosen parent in the open Unity scene while keeping their world positions unchanged.