What problem does it solve? Locating a specific GameObject inside a Unity Prefab or active Scene and inspecting its data, components, bounds, and hierarchy normally requires manual editor navigation, which is slow and hard to automate from an AI or CLI workflow. ## Core Features & Use Cases - Targeted GameObject Lookup: Find a GameObject by instanceID, hierarchy path, name, or asset reference, preferring the opened Prefab over the active Scene. - Configurable Detail Toggles: Optionally include editable data, component previews, 3D bounds, and hierarchy metadata with a configurable depth. - Token-Saving Scoped Reads: Use paths or viewQuery to read only specific fields or filtered subtrees instead of full serialization. - Use Case: Ask the agent to find the 'Player' GameObject in the current scene and return only its transform fields via a path-scoped read, keeping the response small. ## Quick Start Ask the agent to find the GameObject named Player in the active scene and include its components and hierarchy one level deep.