What problem does it solve? Manually duplicating multiple GameObjects in a Unity Scene or Prefab is repetitive and error-prone, especially when working through an AI-assisted workflow. This Skill duplicates a batch of GameObjects atomically and marks affected scenes dirty so changes are saved. ## Core Features & Use Cases - Batch Duplication: Duplicates multiple GameObjects at once using Unity's canonical DuplicateGameObjectsUsingPasteboard routine. - Atomic Resolution: Resolves every GameObject reference on the main thread and throws on any unresolved entry, keeping the batch consistent. - Scene Dirty Tracking: Marks every distinct affected scene as dirty so duplicated objects persist when the scene is saved. - Use Case: After locating a set of enemy spawn point GameObjects with the gameobject-find skill, duplicate all of them in one call to populate a new arena section, then retrieve the duplicates via the post-call Selection. ## Quick Start Ask the AI to duplicate the GameObjects you found with gameobject-find by passing their references to the gameobject-duplicate tool through unity-mcp-cli.