gameMechanicsDesigner
OfficialDesign detailed game mechanics.
AuthorTeamFlint-Dev
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the need for detailed, rule-based design of individual game systems, ensuring logical completeness and implementability.
Core Features & Use Cases
- Detailed Mechanism Design: Define specific rules, behaviors, states, and transitions for a single game system.
- Input/Output Mapping: Integrates with system breakdown documents and outputs detailed mechanic specifications.
- Use Case: After defining the "Combat System" in a system breakdown, use this Skill to detail how attacks, defense, damage, and status effects function within that system.
Quick Start
Design the mechanics for the 'inventory' system using the provided system breakdown document.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: gameMechanicsDesigner Download link: https://github.com/TeamFlint-Dev/vibe-coding-cn/archive/main.zip#gamemechanicsdesigner Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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