gamedev-conventions

Official

Game dev standards for multi-engine teams

AuthorLogos-Liber
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill establishes and enforces consistent, high-quality development standards and best practices across multiple game engines, ensuring maintainability and efficiency for the game development team.

Core Features & Use Cases

  • Cross-Engine Standards: Provides guidelines applicable to Unity, Unreal, Godot, and web-based engines.
  • Performance Optimization: Details strategies for maintaining target frame rates, minimizing memory usage, and reducing draw calls.
  • Code Organization & State Management: Offers best practices for structuring code, managing game states, and handling input.
  • Use Case: When starting a new feature in a Unity project, consult these conventions to ensure the code is organized, performant, and adheres to the team's established patterns.

Quick Start

Follow these gamedev conventions for all new code implementations.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: gamedev-conventions
Download link: https://github.com/Logos-Liber/Atlas-Agent-Teams/archive/main.zip#gamedev-conventions

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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