Game Vision Designer
OfficialShape your game's vision, validate features, log decisions.
Product & Management#decision making#product management#interview#vision#game design#design pillars#feature validation
Authorsunholo-data
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill centralizes and evolves the core vision of Stapledon's Voyage by conducting structured interviews, validating new features against established design pillars, and meticulously logging design decisions. This ensures all development aligns with the game's "north star," preventing scope creep and maintaining thematic consistency.
Core Features & Use Cases
- Vision Interviewer: Engages in Q&A sessions to deepen understanding of game concepts and updates vision documents.
- Feature Alignment Validator: Checks if proposed features align with the game's core design pillars, reporting potential conflicts.
- Design Decision Logger: Records critical design choices with their rationale, alternatives considered, and implications.
- Use Case: When considering a new feature like "FTL communication," use this skill to validate it against the core pillars, log the decision (e.g., "No FTL Communication"), and document the rationale, ensuring it fits the game's established vision.
Quick Start
Interview me about the game's core experience, focusing on the emotional arc and player agency.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Game Vision Designer Download link: https://github.com/sunholo-data/stapledons_voyage/archive/main.zip#game-vision-designer Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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