What problem does it solve? Game UI text often ends up inconsistent, illegible, or off-brand because font roles, sizes, and contrast ratios are chosen ad hoc. This Skill encodes the arcade's measured typography rules so every label, number, and button follows the same system. ## Core Features & Use Cases - Font role separation: Fraunces handles identity and result numbers (wordmarks, scores, quotas); Outfit handles operational text (labels, buttons, HUD), with enforced fallback stacks. - Numeric styling rules: Mandates tabular-nums on every updating counter so layouts do not twitch, and defines which numbers are results versus operational state. - Measured contrast floor: Documents verified ratios (steel on card at 4.91:1, edge on card at 3.32:1) so color changes are checked against #22262e rather than assumed. - Use Case: When adding a new stat tile to Payload's modal, use this Skill to pick the correct face, size, weight, and color pairing that passes the contrast floor. ## Quick Start Use the game-typography skill to style the new round-summary headline and stat row in Payload's end-of-run modal.