Game Sprint Planner

Official

Plan game sprints, estimate effort, and track AILANG feedback.

Authorsunholo-data
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill creates detailed and realistic sprint plans for game development, taking into account AILANG-specific constraints and capabilities. It analyzes design documents, estimates effort for both AILANG and Go engine work, and integrates feedback checkpoints to ensure a smooth development process.

Core Features & Use Cases

  • Context-Aware Planning: Assesses current AILANG module status and known limitations from CLAUDE.md before planning.
  • Effort Estimation: Provides estimates for AILANG code, Go engine work, and time for navigating AILANG workarounds.
  • Structured Sprint Plans: Generates day-by-day task breakdowns with clear milestones and acceptance criteria.
  • AILANG Feedback Integration: Incorporates checkpoints for reporting bugs, feature requests, and documentation gaps to the AILANG team.
  • Use Case: To plan the "NPC movement" sprint, use this skill to analyze the current codebase, estimate the AILANG and Go work required, and generate a 3-day plan including tasks for defining AILANG types, integrating with the game step, and updating engine rendering.

Quick Start

Plan a 3-day sprint to implement basic NPC movement, including AILANG types, step integration, and engine rendering.

Dependency Matrix

Required Modules

gitjq

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Game Sprint Planner
Download link: https://github.com/sunholo-data/stapledons_voyage/archive/main.zip#game-sprint-planner

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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