game-menu-system

Community

Create non-blocking, data-driven in-game menus.

AuthorTimelessP
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables developers to build non-blocking, data-driven in-game menus that run alongside gameplay and simulation without forcing pauses.

Core Features & Use Cases

  • Data-driven menus: menus are defined as pure data; handlers are separate.
  • Attribute-driven behavior: actions control navigation and updates without DOM re-creation.
  • Concurrent UI: menus open and update while the game state continues to run.
  • Stack-based navigation: supports root vs. submenu flows with back/close behavior.
  • Extensible architecture: optionally utilize scripts, references, and assets for advanced interactions.

Quick Start

Define a MENUS object with a root entry and render the initial panel using renderUnifiedMenu.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-menu-system
Download link: https://github.com/TimelessP/idlegames/archive/main.zip#game-menu-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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