game-menu-system
CommunityCreate non-blocking, data-driven in-game menus.
Software Engineering#concurrency#navigation#data-driven#non-blocking#game-ui#menu-system#in-place-updates
AuthorTimelessP
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables developers to build non-blocking, data-driven in-game menus that run alongside gameplay and simulation without forcing pauses.
Core Features & Use Cases
- Data-driven menus: menus are defined as pure data; handlers are separate.
- Attribute-driven behavior: actions control navigation and updates without DOM re-creation.
- Concurrent UI: menus open and update while the game state continues to run.
- Stack-based navigation: supports root vs. submenu flows with back/close behavior.
- Extensible architecture: optionally utilize scripts, references, and assets for advanced interactions.
Quick Start
Define a MENUS object with a root entry and render the initial panel using renderUnifiedMenu.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-menu-system Download link: https://github.com/TimelessP/idlegames/archive/main.zip#game-menu-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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