game-ideator

Community

Shape a game's creative vision and core bibles.

Authorcautiouskurns
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill consolidates a game's creative vision into three authoritative design bibles, providing a consistent, single source of truth for downstream teams across world-building, narrative design, and design pillars.

Core Features & Use Cases

  • Centralizes the world-building, narrative themes, and design pillars into three linked documents: world-bible.md, narrative-bible.md, and design-pillars.md.
  • Accepts multiple input formats (structured data, conversational Q&A, or template-based inputs) and sources (reference materials, original ideas, or templates).
  • Outputs provide a unified foundation for downstream production, enabling consistent tone, constraints, and design decisions across teams.

Quick Start

  1. Choose your input approach (Structured data, Conversational Q&A, or Template-Based).
  2. Provide your vision content in the chosen format.
  3. Run the skill to generate the three documents under docs/design/ and review/edit as needed.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-ideator
Download link: https://github.com/cautiouskurns/Game-Template/archive/main.zip#game-ideator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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