game-feel
CommunityMake game controls feel immediate and alive.
Authorjarrodmedrano
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps designers quantify and tune the tactile feel of real-time controls in video games.
Core Features & Use Cases
- Structured framework (Six Metrics of Game Feel) to evaluate Input, Response, Context, Polish, Metaphor, and Rules.
- ADSR envelope-based tuning with practical patterns (Asteroids, Mario Bros, Mario 64).
- Practical recipes and debugging guidance to diagnose floaty vs tight feel and align with perception thresholds.
- Use Case: refine platformer jump arcs, adjust acceleration curves, and polish outputs with consistent feedback.
Quick Start
Analyze a platformer to tune the jump arc by applying the Mario Bros recipe and adjusting attack/release timings.
Dependency Matrix
Required Modules
None requiredComponents
Standard packageđź’» Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-feel Download link: https://github.com/jarrodmedrano/jarrod-claude-skills/archive/main.zip#game-feel Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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