game-feel

Community

Make game controls feel immediate and alive.

Authorjarrodmedrano
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps designers quantify and tune the tactile feel of real-time controls in video games.

Core Features & Use Cases

  • Structured framework (Six Metrics of Game Feel) to evaluate Input, Response, Context, Polish, Metaphor, and Rules.
  • ADSR envelope-based tuning with practical patterns (Asteroids, Mario Bros, Mario 64).
  • Practical recipes and debugging guidance to diagnose floaty vs tight feel and align with perception thresholds.
  • Use Case: refine platformer jump arcs, adjust acceleration curves, and polish outputs with consistent feedback.

Quick Start

Analyze a platformer to tune the jump arc by applying the Mario Bros recipe and adjusting attack/release timings.

Dependency Matrix

Required Modules

None required

Components

Standard package

đź’» Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-feel
Download link: https://github.com/jarrodmedrano/jarrod-claude-skills/archive/main.zip#game-feel

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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